This is crucial when the difficulty spikes later on in the game. It all adds a nice degree of dimension to the story while giving me a good reason to change up my crew to maximize our capabilities out in the field. Some of them gave me a cute nickname while others came to me for counsel, with special cutscenes thrown in as a benefit. They also begin to treat you differently around town. While some of these systems are carried over from the previous entry, I still had plenty of fun decking out my created character with high-level tools. Speaking of gear, you are able to craft new equipment using materials gathered from chopping up the Titans. Outside of that, Omega Force didn’t fix what wasn’t broken in the first place, so that’s a good thing. There are several types to choose from, including a supply base that replenishes items and an armored artillery base that peppers the enemy with cannon fire. The only key difference in the field is, instead of relying on random people to grab new blades and refuel, you’ll be building makeshift bases on the battlefield to aid with the war effort. This is more than acceptable because it was already executed well previously - it was the peripheral content I had taken issue with. All the while, you’ll be completing objectives and side missions for compensation. You’ll be swinging around like Spider-Man, hacking away at the napes and limbs of Titans while looking incredibly proficient in the process. Much like the story, the combat is largely the same as the original.
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